EDIT: In the case where the above isn't an option like your complicated objectyou may have success by using the Import MaterialsMaterial Naming and Material Search options in the import settings of the model. You didn't mention the names of the textures, but presumably they will roughly match up with the property names. There is a small chance that the above won't work if the UV's are not correct in the mesh, but there is a very good chance that it will work. As a starting point it would probably be best to use the Standard shader.Īnd then just drag the textures to the right properties on the material. Rather just bring in the textures and models, then create a material inside Unity. The easiest and correct way to do this will be to not use the. I create a new SO question at this point Imported. I was able to get the author to convert to fbx so I'm trying to get that working as well same issues I'm having with my converted fbx files. Not sure Possibly my model is importing correctly but I'm not setting something right? Each Mesh filter's Albedo does map to an image that I imported underneath my Assets folder see screen shot but still still when I drag the root model into my scene it is transparent - why? I was not able to get the. It still creates a model with no material invisible on it but the material folder it automatically creates upon import has much less files in it and those files map to images I imported under my Assets folder - maybe this is progress? Is there an import log that could possibly shed some light? I edited all my. What am I doing wrong? Does Unit圓D use the. I then tried to use the FBX converter with "Embed media" checked to convert the. ![]() ![]() ![]() Now, I'm trying to import this model into Unit圓D. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.
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