![]() Get the body and drag it just inside the door, or the guard that walks outside will spot him. Equip your 9mm SD and put it in your holster. Get under stealth and sneak up to him slowly and quietly. ![]() Stand outside, but to the right of the door so the guard that comes out does not spot you. When you start, ignore the mail man and just go to the side door. You begin this level with a 9mm Pistol SD, Fiber Wire, Anesthetic and the Ballers. Run out the door and make for a clean get away through the front gates where you first saw the postman enter. Wait until he is done urinating and leaves to chat with his the guard at the kitchen steps. From here, check your map and wait until the guard urinates again. Go to the only room in the basement where 47 will say that Victorio is not there. Sneak down to the basement, making sure that the cook does not see you. Next, enter the side door to the house and run to the kitchen. Hurry to the pool and wait until the coast is clear. Take his keys and jump off the balcony to the yard. You can take the Don out with the silenced 9mm. When he does, the guard outside his room should leave and go to another room. Check your map and wait for the Don to enter his bedroom. Run straight to the cellar steps then sneak up to the kitchen. Take the pictures back to the agent, and follow your map to the exit.Īt the start, wait for the guard at the side door of the gates to urinate then sneak in. Take his Sniper Rifle, and take out the other yellow icon. Sneak up on the man at the window and Fiber Wire him. Wherever the stationary icon is, go into the storage thing under it, and go up the stairs. The stationary icon will be somewhere in one of the two main plaza areas. After the intermission sequence, look at your map and find the yellow icon that is stationary (another one will be moving). Go in, and a man sitting at a chair will fire two shots in the air, but no one will be alerted. Look for the small red weapon pick-up icon. Note: This is very hard to describe in detail because the position of the agent is different each time. Take his clothes then get out of the building. After that, walk up behind him (there is no need to sneak), and use some Anesthetic on him. On your map, this is the bottom right building with a silver icon. Start the level by running into the city and move in a general direction to the left until you reach a building. You can make sure of this by only using chloroform on guards and eliminating the target with just one shot.Īmbush the Temple: Easy Silent Assassin rank To get a "Silent Assassin" rank, there has to be nothing in the aggression bar. You can still get a "Silent Assassin" rank on a mission if you are spotted. You can also take their clothes, but if they wake up without them they will tell the guards. Be careful or he will tell the guards about you. Each bottle will result in one minute of unconsciousness. While using it, you will automatically use two bottles, or if held longer, you can use three to five bottles. Petersburg Stakeout, Tubeway Torpedo, and Invitation to a Party levels with a "Silent Assassin" rank all in one session.Įquip the Anesthetic and go to your target person. Alternately, complete the Shogun Showdown level with a "Silent Assassin" rank. Successfully complete five levels with a "Silent Assassin" rank to get the M4. Successfully complete a level with a "Silent Assassin" rank twice. With a revised ranking system, a greater variety of game styles, and an invaluable mid-mission save feature, Hitman 2 is superior to its predecessor in many ways.Successfully complete a level with a "Silent Assassin" rank. Naturally for a game of this type, later levels become increasingly challenging, level design becomes complicated yet dynamic, and enemy AI becomes cunning and unforgiving, but it’s all part of a manageable learning curve. Players can even choose between first and third-person perspectives. This is made easier thanks to Nintendo’s own ergonomic controller. Armed with a small knife and several other non-lethal weapons, the initial level is very much a training exercise designed to help players become accustomed to game’s play mechanic. The tale spans some 20 objective and action-based missions, in which you must virtually travel the globe, meet with NPCs who speak in their native tongues (there are subtitles), guard your own life against hundreds of skilled assassins, and become accustomed to a library of deadly weapons such as sniper rifles and lethal explosives. Codename 47 has been attempting to distance himself from his past, burying his career along with his identity.īut his place of solitude is quickly discovered and Codename 47 is blackmailed into rejoining the criminal underworld of assassination. In Hitman 2, we meet our intrepid assassin in a church on the Isle of Sicily.
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