![]() The confrontation against The Sorrow is a walk through a river inhabited by the lost souls of all the soldiers you have killed. ![]() Metal Gear Solid 3 has a scene that tries to bring some gravity to such a crime. We’ve been doing it since before we were invaded from space. We do it so much that no one stops to think about the many victims of Mario’s ferocious boot, that jumping sociopath. Killing is our daily bread when you are in a virtual world. How many lives does Velvet reap during her journey? How many souls do we remove in our passage through any video game? Even the most classic survival horror, those with little ammunition and enemies that demand four bullets in the skull to break down, refuse to go below the couple of tens. Without having reached its equator, there are movements that I have used more than six hundred times the average does not fall below three figures, and through such a number I think of how many monsters I have killed in that game alone. Every kick, punch, every blow is recorded to see when your control over it improves, you level up. Tales of Berseria has something very curious, and that is that it keeps track of how many times you have used each of your movements. “Small details” is a series of articles dedicated to analyzing the individual elements, design philosophies and other aspects that mark specific video games.
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